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	<title>Tim&#039;s Blog &#187; engagement</title>
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	<description>social technologies, civic participation &#38; social change</description>
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		<title>Gaming in e-democracy</title>
		<link>http://www.timdavies.org.uk/2007/07/25/gaming-e-democracy/</link>
		<comments>http://www.timdavies.org.uk/2007/07/25/gaming-e-democracy/#comments</comments>
		<pubDate>Wed, 25 Jul 2007 10:21:57 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[Transfered]]></category>
		<category><![CDATA[e-demcracy]]></category>
		<category><![CDATA[engagement]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Participation]]></category>
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		<description><![CDATA[A presentation by Ben Whitnail of Delib on games and narrative in e-democracy: Just because young people are on the internet and you are on the internet &#8211; doesn&#039;t mean you&#039;re going to meet. The big question: why would anyone want your content? Online is about choice, driven by search, people find what their looking [...]]]></description>
			<content:encoded><![CDATA[<p>
A presentation by Ben Whitnail of <a href="http://www.delib.co.uk">Delib</a> on games and narrative in e-democracy:
</p>
<ul>
<li>Just because young people are on the internet and you are on the internet &#8211; doesn&#039;t mean you&#039;re going to meet.</li>
<li>The big question: why would anyone want your content?</li>
<li>Online is about choice, driven by search, people find what their looking for &#8211; not what you want to present to them.</li>
<li>Casual games act as a motivation for people to come and visit your content.</li>
<li>Games are growing as a marketting tool. Branded games. Viral games.</li>
<li>Games are great communication tools
<ul>
<li>Incentive and reward</li>
<li>Structure and narrative</li>
<li>Interaction and exploration (for education / informing)</li>
<li>Inputs and information capture (for consultation)</li>
<li>Personalised, shareable experience (for peer-to-peer collaboration)</li>
</ul>
</li>
<li>
<p>
	&quot;You could learn a lot about someone from watching the way they play the Sims&quot;
	</p>
</li>
</ul>
<p>
Types of games:
</p>
<ul>
<li>One-to-many: <a href="http://www.demgames.org">Demgames</a> &#8211; simple narrative but sophisticated ideas are shared.</li>
<li>Many-to-one: <a href="http://www.budgetsimulator.com">Budget Simulator</a> &#8211; priority setting mechanisms for budget consultations &#8211; with feedback about the impact of choices</li>
<li>Many-to-many: <a href="http://rubberrepublic.com/pimp">Pimp my Party</a> &#8211; game for the a conservative think tank that introduces serious questions mixed in with &#039;fun&#039; questions</li>
<li>Sharing &#8211; MyAbodo</li>
</ul>
<p>
Key elements
</p>
<ul>
<li>Every game has a clear proposition at the start. E.g. <a href="http://www.demgames.org.uk/captain_campaign">captain campaign</a> &#8211; &quot;this game is about winning public support for your issue&quot;</li>
<li>Inputs and interactions &#8211; feedback tools</li>
</ul>
<p>
<b>Q&amp;A:</b>
</p>
<p>
Q: Can we take what is said in a game and use it to inform policy.
</p>
<p>
<i>&quot;You said you wanted more Parks in your game &#8211; That&#039;s where we&#039;ve spent the money&#8230;&quot;</i> <i>&quot;But I only said that in the game!&quot;</i>
</p>
<p>
You have to frame the tool in context. If you tell people their views will feed into decision making &#8211; then the users have to be accountable for their views.
</p>
<p>
<b>Reflections</b>
</p>
<p>
In games you provide input, and you see the consequences. In consultation, you provide input&#8230;. and you don&#039;t get to see the consequences for a long time. What about in-person games with young people and councillors looking at local planning? Participative simulation games?
</p>
<p>
Is the feedback about choices made in <a href="http://www.budgetsimulator.com">budget simulator</a> democratising or giving too much power to councils to decided what the impact of certain budget decisions will be? Budget simulator is a mixture of consultation and educating citizens. Do we need consultation pure? Or can we have this mixture&#8230;</p>
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