games

Learning with a Haiku

 

games make things more interesting

response rates are always lower than expected

we should build in incentives

 

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Gaming in e-democracy

A presentation by Ben Whitnail of Delib on games and narrative in e-democracy:

  • Just because young people are on the internet and you are on the internet - doesn't mean you're going to meet.
  • The big question: why would anyone want your content?
  • Online is about choice, driven by search, people find what their looking for - not what you want to present to them.
  • Casual games act as a motivation for people to come and visit your content.
  • Games are growing as a marketting tool. Branded games. Viral games.
  • Games are great communication tools
    • Incentive and reward
    • Structure and narrative
    • Interaction and exploration (for education / informing)
    • Inputs and information capture (for consultation)
    • Personalised, shareable experience (for peer-to-peer collaboration)
  • "You could learn a lot about someone from watching the way they play the Sims"

Types of games:

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