As part of the project I’m working on with David Wilcox and Alex Farrow for Nominet Trust to look on “how digital technology can support young people to engage socially and economically in their communities” we’ve been gathering input into an online document to develop some ‘key messages’ that will help projects spot the opportunities for digital innovation. This Thursday we brought together a fantastic crowd of 25 thinkers, social entrepreneurs, funders, youth workers and young people at the RSA in London to explore some of the messages that had been emerging and to explore which were most relevant to the social and economic challenges young people currently face.
David has put together a storify bringing together many of the discussions from the day, and has blogged a quick clip of me explaining the workshop process, which essentially involved taking some headline challenges (youth unemployment; lack of youth influence of local decision making), digging in to find the underlying challenges and unmet needs, and then looking at the messages identified so far which had been printed out as cards to discuss them and see how they might be relevant to the challenges.
By looking through all the cards (which people could rate for importance), looking at which messages were chosen as relevant, and looking at the messages which have had attention in the online document so far, I’ve pulled out what look like the top-10 themes for us to explore further. Each message includes a brief summary, and then a link off to more details where you can also directly add to our working document – adding key questions for us to address in our follow up explorations, or sharing links to examples we should explore and draw upon.
This list is not set in stone, and might still change quite a bit before the final write up (you can make the case for changes in the document too…), but here’s the list as it stands today (the numbers are from the original set of cards):
Planning a project that will use digital technology to address key challenges that young people face? Think about how you might:
19. Blend online and offline
Digital and online innovations don’t only have to be delivered online. Online tools can support local community building and action – and projects should plan to work both on the web, and in local or face-to-face settings.
6. Use games to engage
Adding an element of gaming to your project can provide the incentives for young people to get engaged. Collecting points, completing challenges and competing with others can all spur young people on to get involved and stay involved.
7. Address innovations gaps in the back-office
Not all digital innovations have to be about directly using technology with young people. Putting better tools in the hands of frontline workers, and intermediaries who work with young people can create the biggest benefit.
17. Support young people to be creators, not consumers
Digital technology can enable young people to be content creators: “youth can learn video making, digital engagement etc. – and if it aims to be social and community focused – imagine the possibilities!”. Many youth don’t take advantage of digital opportunities for creativity – and action to support them to do so is important. From creating multimedia content, to providing feedback on the good and the bad – young people can be involved in shaping digital resources developed to support them.
3. Encourage co-design/co-design with young people
The only way to create services for young people, is in collaboration with young people. User-centred design, agile and iterative design methods all provide ways for young people to be involved through the process of creating innovative solutions.
4. Consider the livelihoods of the future
Digital technology is not just about easier ways to find a job: it changes the nature of work. Home working, portfolio working, freelancing and co-operative business structures are all enabled by the Internet. Better CVs and job information won’t solve the unemployment crisis: we need to use digital technologies to create and support new ways of working and making a living.
18. Use digital tools to enable peer-to-peer learning
In the Internet age education doesn’t have to be top-down, digital tools allow for peer-to-peer learning: helping people come together to teach, learn and collaborate.
24. Use technology to personalise services
Digital technologies can be used to aggregate content from multiple sources, and customise an individuals experience of online information. Young people out of work or education are not a homogeneous group: and have many different needs.
30. Be network literate and create new connections
Although young people might be using online social networks like Facebook all the time, the connections they have to inspiration, role models and opportunities for volunteering, education or employment can be limited. Think about how digital tools can help you to map out networks, and to make new connections that broaden the horizons and increase the resources accessible to young people.
30. Recognise the diversity of youth
Who are the young people? Although there are many similarities across the 16-24 age group, there are also some key differences in how they use technology.
Look out for all the updates from the Digital Tech and Youth Engagement crowdsourced research project over the SocialReporters.net blog here.