Category Archives: digital inclusion

Exploring how digital technology can support young people to engage socially and economically in their communities

[Summary: launching an open research project to find key messages for youth-focussed digital innovation]

Over the coming months I’ll be sharing a series of blog posts linked to a project I’m working on with David Wilcox and Alex Farrow for Nominet Trust, developing a number of key messages on how digital technologies can be used to support young people to engage socially and economically in their communities. It’s a project we would love to get your input into…

Here’s where we are starting from:

“The race is on to re-engage young people in building an inclusive, healthier, more equal and economically viable society.

But changing times need fresh thinking and new solutions.  It is essential that we find new, more effective approaches to addressing these persistent social and economic challenges.   

Digital technology offers all of us the opportunity to engage young people in new, more meaningful and relevant ways and enable their participation in building a more resilient society.

We recognise that there is no single solution; many different strategies are needed to support young people. What is going to work?  ”

Between now and mid-May we’re going to be working up a series of key messages for innovators exploring the digital dimension of work with young people (you can input into this draft messages in this document before 12th April), and then taking a ‘social reporting’ approach to curate key social media and online content that helps unpack what those messages might mean in practice.

Digital dimensions of innovation

So many digital innovation projects essentially work by either taking a social challenge, and bolting a digital tool onto it; or taking a digital tool, and bolting on a social issue it might deal with. But digital innovation can be about more than tools and platforms: it can be about seeing how digital communication impacts upon the methods of organizing and the sorts of activities that make sense in contemporary communities. We’re looking for the messages that work from a recognition of the shared space between digital innovation and social change.

For example, back in the Youth Work and Social Networking report (PDF) we explored how, now that digital technologies means young people are in almost constant contact with peer-groups through SMS, social networking and instant messaging, ideas of informal education based solely on an isolated two or three hours a week of face-to-face contact seem outdated. But the solution isn’t just for youth workers to pick up and use social network sites as a venue for existing forms of practice (as a number of ‘virtual youth centre’ projects quickly discovered). Instead, by going back to youth work values, practitioners can identify the new forms of practice and interaction that are possible in the digital world.

And digital innovations to support youth engagement in employment, enterprise and community action might not just involve changing the way services are delivered to young people. A post from Jonathan Ward this morning on the Guardian’s Service Delivery Hub highlights how many of the institutions of localism such as local strategic partnerships, neighborhood planning groups, and localism forums are inaccessible to young people who “are often too busy with family and work commitments to take part in the business of localism”. We could take an approach of bolting-on digital technologies for young people to input into local fora: setting up Facebook groups or online spaces to discuss planning, with someone feeding this into regular face-to-face meetings. But on it’s own this isn’t terribly empowering. Instead, we might explore what tools what would make the processes of neighborhood in general planning more open to youth input, and look at how digital technology can not only allow consultation with young people, but can shift the structures of decision making so that online input is as valued and important as the input of those with the time to turn up to a face-to-face meeting.

Get involved

Between now and April 12th we’re inviting input into the key messages that we should develop further. You can drop ideas into the comments below, or direct into the open document where we’re drafting ideas here. After April 12th, we’ll start working up a selection of the messages and searching out the social media and other online content that can illuminate what these messages might mean in practice.

As we work through our exploration, we’ll be blogging and tweeting reflections, and all the replies and responses we get will be fed into the process.

At the start of June the results of the process will hopefully be published as a paper and online resource to support Nominet Trust’s latest call for proposals.

The Risk-Opportunity discourse is broken: Rethinking responses

[Summary: Slides and paper given at EU Kids Online Conference yesterday

Yesterday I rather hurriedly (last presenting slot of the workshop at the end of a long day…) presented at the EU Kids Online conference around the draft model that emerged from the Youth Work Online Month of Action and other prior work to use the UN Convention on the Rights of the Child as the core of a model for broader and more effective research, policy and practice thinking about young people’s online lives. Below you can find a copy of the slides, annotated to explain what would otherwise be a series of rather uninformative words and images, and the working paper based on this can be found here (of follow this direct link to the PDF).

 

 

I’m speaking again around this idea of rethinking responses to young people’s online lives, and about the need to reframe the discourse and debate (something danah boyd has just this week again reminded us of the need for with a deeply insightful paper and article), at the EU Safer Internet Forum conference in October, and yesterdays brief presentation has already giving rise to some good suggestions of ways to refine the above – so I’ll blog some more on it soon.

 

Digital innovations are not always digital (and other reflections on youth-focussed digital innovation lab design)

[Summary: assorted learning from participation and hack-days applied to ideas about a youth-focussed digital innovation lab.]

Right Here, Comic Relief and Nominet Trust have a really interesting tender out right now for someone to deliver two ‘Innovation Labs’ focussed on helping “young people to look after their mental health and to access appropriate help and support”.

They describe how the labs should provide young people with the opportunity to work with mental health, youth work and design professionals to design digital tools that will meet their needs.”  If it weren’t for the unknowns of the schedule for my PhD that starts in October, it’s exactly the sort of project Practical Participation would be putting in a proposal for*, but, with the freedom to adopt a more open innovation exchange style bit of sharing around a proposal, and having been unable to resist jotting a few notes about how I might approach the tender, here’s a few quick reflections on youth-focussed digital innovation labs, drawing on learning from previous participation projects.

Digital innovations are not always digital

In my experience working with youth services and mental health services exploring use of digital tools, the biggest gaps between the potential of digital tools and their use in practice is not down to a lack of Apps or widgets – but comes down to a lack of training, inadequate policies, or other small barriers.

The most effective outcomes of a digital innovation lab could be how to guides for practitioners, youth-led training for mental health workers in how to engage online, or new protocols that make sure mental health staff have a framework and incentives to make use of digital tools – as much as they might be new apps and websites.

Set up to succeed

I’ve experienced and observed a number of participation projects in the past that have, mostly unintentionally, set young people up to fail by asking them to redesign services or systems without reference to the staff who operate those systems day-to-day, or the realities of the budgetary and legal constraints the services operate under. Instead of empowering young people to bring their lived experience to real problems, whilst avoiding organisational agendas crushing the ideas and insights young people can bring, participation projects can end up asking young people to solve problems without giving them all the information they need to find viable solutions.

In innovation events with both young people and adults ideas often come up which, whilst great in principle, draw on mistaken assumptions about resources that might realistically be available, or about how digital tools might be adopted and used (it’s not uncommon to hear ‘innovators’ of any age suggesting they’ll build ‘the next Facebook’ to bring together people to discuss some particular issue). Finding the balance between free-flowing innovation, and realisable ideas is a challenge – and increased if, for the majority of participants, the event is their first innovation lab, or project teams don’t have people with experience of taking an project through from idea to implementation. Finding facilitators who can combine the right balance of technical realism, with a focus on youth-led innovation, is important, as is offering training for facilitators.

Projects like Young Rewired State offer an interesting model, where young people who have participated in past events, return as young mentors in future years. Finding a community of young mentors may also prove useful for an innovation lab.

Involving adults

It’s not only mentors and digital experts who have a role to play in the design process, but also mental health professionals and volunteer adults who work day-to-day with young people. In policy consultations in the past we’ve used a ‘fish bowl’ like approach to adults involvement, starting the day with adults as observers only on the outside of circles where young people are developing plans and ideas; moving to a stage (perhaps after an hour) when young people can invite adults into the discussion, but adults can’t ‘push in’; and then (another hour or so later) moving to a stage when adults and young people participate together. Whilst artificial, in a policy consultation, this sort of process helped address issues around the balance of power between young people and adults, without removing the benefits to be found from youth-adult dialogue. In an innovation and design situation, this exact model might not be appropriate – but thinking about lightweight processes or ‘rules’ to help the relationship between young people and adults may be useful.

An alternative approach we’ve taken at past participation events is to have a parallel track of activities for workers coming to the event with young people: could you set a team of adult innovators competing with young innovators to contrast the ideas they come up with?

There are no representative young people

I’m not a representative 26 year old. There aren’t representative 17 year olds. Or 15 year olds. Or any age for that matter. People often design innovations for themselves: that doesn’t mean they’re designing for all young people. Not all young people are technology experts. In fact, most aren’t. There is no such thing as a digital native. Bringing the lived experiences of young people with experience of mental health services and challenges to the design of services is still a very very good thing. It can mean massive improvements in services. But often there’s a risk of implicitly or explicitly thinking of service-user or youth participants as ‘representatives’ – and that tends to be an unhelpful framing. Understanding participants as individuals with particular skills and insights to bring tends to work better.

Freedom and frameworks

I’ve spent most of this afternoon at the Guardian offices in London as a mentor for young hackers at Young Rewired State. Young Rewired State is a week-long event taking place across the country for young people interested in building things with open data and digital platforms. Young Rewired State centres have varied in how much structure they have had: some simply providing a room, and some mentors on hand, for young people to identify what they want to work on and get hacking. Others have supported the participants to work through a design process, offering more structured how-to guidance and support. Some young people thrive and innovate best with a framework and structure to work within. Others need the freedom from pre-planned programmes and tight agendas in order to innovate. Having no agenda at all can exclude those who need structure. But an agenda that is too tight, or a programme that is too prescriptive can miss innovation opportunities. Fortunately, the Innovation Labs tender that sparked this post highlights that the events themselves should be co-designed with young people – so there’s space to negotiate and work this one out.

Keep out of the dragons den

I’ve sat on a few ‘dragons den’ style panels recently – responding to presentations about young people’s project ideas. And I’ve yet to be convinced that they really make a useful contribution.

 

This post has been in the spirit of reclaiming reflective space, and has no neat ending. 

*Although I’m not putting in a proposal around the labs, I’d still be really interested to get involved should a youth-engagement and effective technology focussed facilitator/action researcher/data-wrangler be useful to whoever does end up running the labs.

Pareto Problems for Digital Innovation?

Photo Credit: http://www.flickr.com/photos/pigpencole/1264620687/

Going for the High Hanging Fruit?

[Summary: Local by Social author Andy Gibson is working on a new paper for NESTA on how digital innovation can save public services, and has asked for reflections on ‘obstacles and their solutions’ to adoption or more social technology. I’ve written on practical barriers to digital technology in government before, but here I’m exploring an economic argument that sets out a potential challenge to many digital-social innovation projects*.]

The Pareto Problem
The Pareto Principle (named after the famous Italian Economist, but often known just as the 80-20 rule) suggests that in many real-world situations 80% of the features required in a project can be gained with just 20% of the effort**.

In software development and much of the business world, focussing on the 80% of features you can build easily makes sense. For each bit of effort put in at the start there is a large marginal return and benefit; but as you get to the trickier bits of a project, the marginal benefit (the number of people who will use a feature; how much benefit each new feature will bring etc.) relative to effort put in falls. The last 20% of features might cost four times as much as the first 80%, and in many cases, implementing them simply isn’t cost effective. So, the rational developer or manager never provides them.

Public Services don’t work like that. The tricky 20% of a service to provide is often the service to the most in need. Into that tricky 20% might fall providing services in remote rural areas; educating children from more challenging backgrounds; providing transports services for the elderly; making sure education classes are accessible to those with additional needs and so-on. When social innovators hold up technology driven innovations – new ways of providing public services – we have to ask: are they just solving the easy 80% and ignoring the tough cases?

Is the promise of more efficient and cheaper digital services simply the result of a slight-of-hand – measuring the costs of a service based on it’s provision in the easy cases and bracketing out the tough cases which would require re-engineering systems and adding significant cost and effort if a digital service were to be a universal service?

Possible Solutions
The Pareto Problem isn’t an argument against digital innovation per se. Innovation can shift where the Pareto Problem kick’s in (e.g. Can we serve 90% of the people on 10% of the cost and make savings that way?) and innovation can help the public sector to challenge the frequent over-design of processes and systems around the tough cases. However, the Pareto Problem is significant. A few possible ways to address it in thinking about digital innovation are addressed below.

  • Account for a universal service – any digital innovation needs to show its cost and benefits not just in the easy pilot cases – but also if it were to provide a universal service. Or if it can’t provide a universal service it needs to explain it’s limitations, and allow the public sector to properly cost provision to those the innovation will not work for.
  • Take the tough cases into account – Conventional design of services in the public sector often starts with tough cases. Staff have in mind the cases they faced recently where a service user had complex needs – and they design from the tricky cases first – building all sorts of processes and systems to cope with the complexities. Agile developers often start with the easy cases – and far too often the tough cases get ignored. For example, how does your service work for young people who need additional privacy because of a custody battle currently taking place? Or how does your service work for people with learning difficulties and other additional needs? ??Find the balance between over-engineering processes, but having processes that work for those with the greatest needs, is the key challenge for social innovators.
  • Design with social justice in mind – digital innovation in the public sector shouldn’t just be about creating ‘better stuff’ and ‘better services’ for individuals to consume: it should be about creating a ‘better society’ – and that involves thinking about the distribution of benefits from innovation as well as the nature of the innovation itself.
  • Collaborate and listen – the most important way to make sure social innovations don’t fall into a Pareto Problem trap is to design with the people working at the frontline.

A metaphorical summary
I started writing this post a while back under the title ‘What happens when we’ve picked all the low hanging fruit?’. Many digital innovations come showing as basket full of the low hanging fruit and explain how easy it was to pick. The key is asking – how are you also planning to get the stuff from the top of the tree as well?



* I’m posting this very tentatively, not sure that I’ve quite managed to express the idea I’ve been reflecting on – but aware that Andy’s paper is currently in progress and that working on the last 20% of tweaks to get this blog post spot on is, um, well, going to take at least four times as long as what’s been written so far… (#paretopost)

** Pareto’s original observations concerned the distribution of wealth in Italy, but the principle has been applied much more widely since. The actual numbers don’t matter here. The 80-20 ratio is simply used because Pareto observed it as a ratio that applied in many real-world situation. Take any ratio in the region of 70-30 towards 99-1 and you will see the argument above still broadly holds.

Building things at Rewired State: The Bump Game

[Summary: Documenting the card generators from 'The Bump Game' built at Rewired State DotGovLabs]

Update 21/03/10: More details on the project and background now on the Rewired State site.

I often write about youth engagement. My wife, Rachel, works with older people. But the last two days I’ve been part of a team at Rewired State DotGovLabs exploring how digital technologies and local data could be useful for those at a different stage of life, parents-to-be and their babies. This is a brain & link-dump of the two days work.

Rewired State DotGovLabs was a two-day hack-event in which developers and designers started day one with presentations from the teams behind UK Government ‘super sites’ NHS Choices, Directgov and Businesslink, and were then invited to come up with ideas for projects that helped those sites meet some key challenges, or which drew upon data available through those sites. The group I worked with chose to focus on information and data around pregnancy, creating a paper and web-based game (working title ‘The Bump Game’) which provides an engaging way for a mother-to-be and her partner/birth-partner to explore key issues that will arise over the nine months of the pregnancy.

The web-based version of the game should be available at TheBumpGame.com in the near future, but I spent most of my time working on a generator for printable game cards. You can find the final version, as of the end of Saturday, available here.

How does it work
There are two sorts of cards created by the generator.

Game Cards
The cards are created from demonstration questions that were entered into a Google Spreadsheet directly and using Google Forms. The questions are based on content from NHS Choices, particularly a list of content which another team at Rewired State had categorised and meta-data tagged for it’s relevancy to different stages of pregnancy.

The spreadsheet is then pulled into the card generator as a CSV file (Google Spreadsheets can be published to the web as CSV) and a php script works through each question and creates cards.

To add images, we make use of the code developed by Ben Webb for Plings which allows us to tag Creative Commons images on Flickr that will appear in random order on the cards according to the trimester of pregnancy that the question cards relate to.

If a link is provided to back up the information in the question, then we use the bit.ly API to generate a short version of the URL (although members of the team noted that http://nhs.uk is as short as http://bit.ly and an NHS URL Shortener would certainly be a quick-win development for someone to implement). We then include on the card an image tag pointing to the very handy Kawya QR Code generator which means that anyone with a QR Code reader on their phone can simply point the camera of the phone at the square barcode you see on the Answer side of the cards and can get taken direct to extra information.

The game cards are then output with some styling created by Josh and Ivo with the question and answer next to each other, meaning that when printed, you can just cut the page horizontally and fold it to get instant cards.

Unfortunately, most browsers don’t print background images and so-forth used in the cards, and we can’t guarantee how things will format. But, fortunately, another web-service came to the rescue, and right now the ‘Save Page as PDF‘ service from PDFOnline seems to generate two question/answers to a page for easy printing when we point it at the game cards. For example, click here to get it to generate cards for you.

We also wanted the game to have a localisation element to it (imagine GPs or Health Visitors giving a customised local game to newly pregnant women). Some of the questions are set up then to draw upon the NHS Choices API to localise questions and answers to particular postcodes.

To see that in action, press ‘Options and Details’ at the top of the card generator and enter your own postcode, then take a look again at the nearest GP question card.

Local Service Cards
I also made use of the NHS Choices API to allow the tool to generate other card-sets based on local postcodes. So, from ‘Options and Details’ you can generate a set of 10 cards each for nearest GPs, Hospitals, Stop Smoking Services, Parent and Child Services, Alcohol Services and Mental Health Services for any postcode (select type of card first and then enter your postcode).

The cards make use of the Google Static Maps API to print a map of the location of the service on the card, along with QR Codes that take users to details of the service on NHS Choices. The cards also display a count of comments that have been left on the service in question on NHS Choices, although right now only a count of comments is available in the NHS Choices API – meaning giving any further details isn’t easy without scraping the data.

Again, these cards can be printed through the Save Page as PDF service for easy printing.

Playing the Game
The draft rules of the game itself are available here – and as soon as a copy of the game board is available online I’ll put a link to that.

Next steps
I’m not sure where this project goes next – but I’ll update this post when I hear more from other members of the team about future ideas for the project.

I’m most interested in the web->printed cards aspect of the code, and will see what I can do to (a) open that code up (b) improve it and make it more general for creating cards on all sorts of services.

My own learning about the process of how a hack-day happens will also feed into the Open Data Impacts project I’m currently undertaking for dissertation research.

Costing the impacts of digital exclusion

[Summary: Oxford Internet Institute (on behalf of the National Audit Office) are consulting on a draft methodology for measuring the impacts of digital exclusion]

Principal Components Analysis - see http://microsites.oii.ox.ac.uk/digital-exclusion/ for details. How much exactly does digital exclusion cost? Both the cost to individual without access to digital technologies. And the cost to government.  A PWC report last year put the cost at £22bn, but it’s not entirely clear how that figure was reached, or, more importantly, how such a study would be replicated to track changes in the costs of digital exclusion.

A team at the OII and LSE were commissioned last year by the National Audit Office to sketch out what a long-term method for reliably measuring the impacts of digital exclusion might be – and they’ve just launched an online consultation on the methodology.

I saw the methodology in a seminar a few weeks back – and there are some interesting elements to it well worth a look. So if you’ve got a digital inclusion/exclusion interest – do take a look and drop in a few comments.

Connected Generation 2010: The Conference

Lots of people have been starting to ask me when the next ‘Connected Generation’ event will be taking place. Well, thanks to the sterling work of Katie Bacon, we’ve just booked The Watershed in Bristol for 7th May 2010 to host Connected Generation 2010 – a one-day conference exploring youth engagement and technology in 2010. Based on feedback from participants at recent training events, and on the positive response to the Beyond Twitter event we ran up in Wrexham last year, we’re trying a mixed Conference and Open Space format again – with a morning of top-quality input from speakers and a range of pre-planned workshops, followed with an afternoon of curated unConference, where delegates can set the agenda and direct the conversations.

Bristol Watershed - the Venue

I’m delighted that key speakers at the event will include a gender balanced panel with:

We’re still in the process of confirming the workshop programme, but plans include:

  • Ethics and ICT – workshop with Andy Phippen from Plymouth University;
  • Promoting Positive Activities with Social Media with Steven Flower from Plings;
  • Safe and Sound Foundations – proactive approaches to safe social media engagement with young people, staff and volunteers;

If there is a workshop you would particularly like to see, drop in a comment and I’ll see what we can do…

Full details and online booking available here. (If you can’t order online because your organisation needs invoicing etc. just drop me a line…)

Fingers crossed, we’ll also be using the event to launch a new ‘Youth Engagement and Social Media’ resource which Katie and I are hard at work drafting, and, if you want, you can pre-order a copy when booking your place at the conference.

ICT Ethics – finding new equilibria profession by profession

Ethical ICT in Youth Work (c) Tim Davies 2010

Ethical ICT in Youth Work (c) Tim Davies 2010

[Summary: Ethics belongs to professions, not problems & an ethical framework for youth and ICTs will require each workforce to seek new equilibria based on a number of inter-related elements]

I spend a very interesting day yesterday at a workshop organised by DC10Plus exploring the possible creation of an ‘ethical framework for ICT and young people’. This post contains a set of reflections and ‘thinking aloud’ following that session…

With technologies and the dynamics of digital environments constantly developing, ethical frameworks, over and above guidance and best-practice, are very much needed to help all those involved in work with young people (and young people themselves) to think critically about the ways technologies are used in, and impact upon, the lives of children and young people. However, when it comes to practical ethics for the public sector, it’s crucial to remember that ethics belong to professions, not problems.

That was a point brought home to me the Connected Practice symposium in September last year, where it was clear that different professional groups approached their work from very different motivations and with very different practical and ethical frameworks. Whilst some would argue the rise of a network society leads to a dissolution of barriers between professionals, and consequently, the dissolution of clear and distinct forms of professional practice, right now we are in an environment of inter-disciplinary practice, rather than post-disciplinary practice  - and there are real advantages to be found in each different professional group working out it’s own ethical responses to ICT. A ‘meta-ethical’ public sector framework of general ethical principles may support a degree of compatibility and interface between different professional ethical approaches to ICT, but should not try to replace the process of each profession working out it’s ICT ethics in it’s own context. For a real practice example of how professional context affects the sorts of ethical and practical implications of using ICT – take a look at this forum thread over on Youth Work Online – where the differences between the nature of practice and relationship with young people and youth workers in statutory and voluntary sector youth work settings is leading to a need to adapt and think critically about guidance on how youth workers should use social networking sites.

The point that ethics belong to professions, not problems also highlights that ICT ethics should start, not from concerns about ICTs per-se, but from a recognition of how ICTs impact upon and cut across the concerns of different professional groups within the public sector. And any approach to ethics for ICTs & Young People should have a clear account of where and why a specific focus on young people is warranted. In Safe and Effective Social Network Site Applications for Young People (p. 7) I’ve argued that the UN Convention on the Rights of the Child, the Law, and neuro-scientific understandings of adolescence are critical to any such account.

Finding a new equilibrium

Professional ethics guide how individuals and organisations with a set of specific goals should behave in the pursuit of those goals, given the particular contexts in which they work. It might be thought that professional groups can just look at their existing ethical codes and apply them directly to the Internet. However, in my experience exploring youth work values and ethics that turns out not to be quite so straightforward. Whilst it is possible (as we do on p.g. 17 & 18 of the Youth Work & Social Networking Report) to explore how the values of a profession play out in a digital world – deriving practical and ethical guidance for real world situations is not just a case of looking at values and the realities of the online world, but involves finding an equilibria between at least six different elements, as the diagram above shows. Each element is both a variable that may be open to change, but equally a constraint on working out an ethical position:

  • Young people’s use of social media/ICT/the Internet – ethics cannot be built for the ‘ideal world’, but must be developed for the world we are in. At the same time, ethical approaches may involve challenging current patterns of ICT use and seeking to encourage young people to approach ICTs in different ways.
  • Professional values and skills – professional values in many service start from an analysis of the world and a desire to change something in it – be that a desire to tip the balance of power in favour of young people in core youth work theory, or a desire to reduce crime and increase social control in the basic analysis of law enforcement services. However, ICTs are implicated in ongoing changes to the world – and so professional values need to be re-examined in light of the digital world – without being abandoned.
  • Models of online communication and collaboration – there are many different ways of working online. Only some should be seen as ‘youth work’ ways of working – and the choice over which ways of working are ruled in, and ruled out, of a youth work framework of ethics for ICT use will impact upon the nature of that framework. The choice of ethics will also determine which forms of online communication and collaboration are (a) open to youth workers, and (b) likely to be open to youth workers in ways that allow them to be effectively used.
  • Features of available / popular social media tools – this is a particularly interesting ‘variable’ – as to an extent, for most professionals, the tools available to use are not seen as something over which they have much control. Facebook works the way it does. Changing that is not in the power of the individual practitioner. However, the plug-in and application architectures of many social media spaces mean that it may be possible for them to be adapted to be made ‘safer spaces’ for youth work practice, or more appropriate settings for the forms of practice a worker wants to explore. Right now, reshaping social media spaces is beyond the means of most practitioners – but if made more accessible, could enhance the possibility of ‘ethical and effective’ online practice.
  • Institutional drivers of, and barriers to, online working. See the 50 Barriers wiki on this one.
  • Consideration of opportunities and risks – based on real evidence about the opportunities and risks young people face online.

I recognise that this is still a fairly sketchy model – and my use of language above is neither as clear, nor as precise, as would be ideal. However, I wanted to share this now both for the Ethical ICT & Youth project, and as part of ongoing thinking for another project which I hope to be blogging more about soon…

Skills for public voice & participation alongside skills for social media

Eszter Hargittai was in the Oxford Internet Institute earlier today sharing her research findings on the role of skills and socio-demographic factors in influencing levels of use of the Internet – and particularly web 2.0 spaces.

Implicit in Eszter’s argument was a relationship between the diversity of Web 2.0 use and democratisation. The presentation highlighted how socio-demographic factors, and particularly gender, can have an impact on the extent to which different groups contribute to public online spaces such as YouTube and Wikipedia. It’s not enough to give access to the web, and to web 2.0 for the imbalances in who is speaking and expressing their views through these online platforms to be challenged. Skills matter in addressing the imbalance.

However, as discussion at the presentation explored, if our concerns are of democratisation, social justice and equality, then the the skills that need to be promoted are far wider than technology skills, or skills to work with social media.

Skills to exercise public voice and to participate in community (online and offline) are arguably prior to the skills to use technology for public expression.

Both as we measure engagement online, and as we work to promote online engagement – keeping in mind a focus not only on digital skills, but also on general skills of public expression, interaction and dialogue is key.

For those working with young people and communities then that perhaps adds up to encouragement to address digital skills as part of wider civic skill-building programmes such as ‘Act by Right (now online as a free resource BTW)’ rather than to address digital skills and social media in isolation.

The myth of easy engagement. Who should participate and how…

Decisions are made by those who turn up.

Often, those looking to engage people in decision making and shaping services make the shaky leap from the fact that over 70% of people have internet access, to the idea that the internet offers the straightforward opportunity to engage 70% of the people. A few days ago, frustrated by questions driven by this logic, and of the form ‘How many people in our local area are on Twitter?’, Dave Briggs sought to explode ‘The myth of engaging with everyone. Dave asks for clarity stating:

The first thing to be clear on is that no one engagement method will reach, or suit, everyone.

The second thing to be clear on, is that you don’t necessarily want to reach everyone, anyway.

Two statements that seem empirically and intuitively sensible. But the argument they lead Dave to is not necessarily so uncontroversial:

My argument would always be to focus on the small number of active, enthusiastic people first.

Whilst there are a limited number of cases where putting the primary focus on the active, enthusiastic people is the right way forward, in local authorities, national government and other democratic contexts we need to think more carefully. The ‘active, enthusiasts’ who leap upon any opportunity to get involved may well be great & capable people – but they may well not have all the ideas, insights, experiences and networks that we need for innovation, change, and the development of engaged vibrant communities. The following post is not a call to reject the active enthusiasts, engaged online and willing to make considerable contributions to civic life – but it is a call to remember that, if decisions are made by those who turn up, those planning and facilitating engagement have a responsibility to make sure they are inviting and supporting the right individuals and groups to be part of the process.

So, who should turn up? Below I’ve sketched out three steps to thinking about who you need to engage, and how to manage that engagement.

This is a quick sketch – and I’m sure the ideas it explores have been well developed elsewhere – so I welcome comments / pointers and reflections to help shape and develop this more…

1) Start from the end
You can’t start planning an engagement process without thinking about why you are looking to engage people. Why you are thinking about engagement, will determine who needs to be engaged, and how.

Some useful questions to ask yourself about the outcomes you want:

  • Are we looking to make a decision at the end of this process? If so:
    • Does the decision need to be decided by a democratic process? Or does it otherwise need some democratic legitimacy?
    • Do we already have a mandate or responsibility for making this decision?
  • Is the goal to make a particular project happen where we already know what that project is?
  • Is the goal to take action on a particular issue, but without already knowing what action to take?
  • Is the goal to build a community who can take forward projects and action in future?

And then ask about the sort of input you need. Do you want:

  • Ideas?
  • Insights?
  • Expertise?
  • Innovation?
  • People taking action?
  • Voting?
  • etc.

The reality is that most engagement projects involve multiple possible outcomes, and multiple sorts of input.

For example, you may want to initially get a wide range of ideas about the priorities that should be set for a £100k pot of local funding; to  follow this up with a democratically legitimate vote to discover the top local priorities; to put together a panel who will invite local groups to apply for funding to run innovative projects that match up against the chosen priorities; and to decide who gets the funding and to support them in running projects and making an impact. Each stage of the process answers the questions above in different ways – and so will need to think differently about who to engage and how…

2) Think about who is affected & who should be involved

If you want to engage a local population – you could just put an engagement opportunity up online, and let the people who are interested find out. But, as Mark Pack points out in a comment on Dave’s blog post:

often those keenest on an issue have a different view from those less keen on the issue

Those who self-select to get involved in an engagement opportunity may not represent all the people who should be involved in an engagement opportunity. Of course, who should be involved depends on the sorts of answers you gave to the questions above.

If you want to get the best possible democratically legitimate outcome that respects the independence and self-determination of local communities then you need at least two broad groups of people involved:

  • (a) People with expertise on the issues in consideration;
  • (b) People who will be affected by decisions or actions that result from this process;

You could just work with a tick-list consisting of these two items, and check you have people from both categories taking part – but chances are that breaking down category (b) at least is going to prove useful for targeting engagement opportunities and making sure you get beyond the easy-to-reach enthusiasts.

For example, you may decide you need to hear from:

  • Men & women, of a range of ages and employment situations, who live in different wards where your funding of £100k might be spent.

You may find you can generate a matrix from the lists of different group you want to engage – giving you a tool to check and think about who is engaged so far. For example, the matrix below helps get a rough sense of whether a process is hearing from participants across areas of Oxford, and from a range of age groups and employment backgrounds.

Picture 7

It’s important to note, however, that these are not tick-boxes. You may not necessarily have someone from every category. These lists are tools to help you think about and visualise whether or not you are getting a broad range of inputs into your engagement process.

Engaging some groups is easier than others. Although – as I heard it put at the recent Beyond Twitter conference, that’s not because some groups are ‘hard to reach’, but because from some places in your local area, the council is harder to reach. With a matrix like the above, you can think about where you put your resources, and how accessible the engagement you are creating is to different groups.

3) Think about the sorts of input you allow, and the inputs you are getting

The people you engage are not, unless they have been elected through a suitable process, representatives . Nor, unless you’ve gone through some in-depth statistical sampling, are they representative.

But they do bring something to your process. And knowing what they bring is important to ensure the outcome is as high quality and legitimate as possible.

People bring ideas, insights, lived experience, energy to take action, skills and practice know how and a whole lot more. Sometimes people should be allowed to bring a veto; or to call for a vote on particular issues.

Fascilitating engagement involves looking at these different sorts of input, and getting the right balance at the right time.

For example, you may first gather stories from across an area about what living there is like, and share these stories with the ‘active enthusiasts’ who have time and energy to give in thinking about innovative funding priorities that could respond to those stories. You may invite those affected by decisions about funding to reflect upon the ‘active enthusiasts’ suggestions. You may offer a veto power to local community members. You may seek out the views of specific groups to make sure a decision is well rounded. And you may seek to bring together a large group to vote on proposals. If all the stories and insights come from one group; all the ideas from another; and all the action from another group again – then the risk that your process is unbalanced is big.

Engaging everyone

Many people have had bad experiences of engagement in the past. Some people are not interested in being engaged. Many people face barriers to getting engaged. You can’t engage with everyone all the time.

But whatever you do, look beyond the easy and obvious, to seek approaches that will work, and that will push forward are more just society.

Why engage online?

Where does this leave the argument for online engagement that Dave Briggs was exploring in the post that sparked the exploration above? Well, one avenue worth exploring is how digital technologies can lower the costs of engaging the easy-to-engage, to free up resources to offer substantive support to those groups, who for reasons of structural and systematic disadvantage, may find their input less likely to be otherwise included.