Political Innovation Essays: Towards Interactive Government
A few months back Paul Evans asked me to write a short essay/blog post for the Political Innovation project – taking a series of posts about how politics could be done better – and cross-posting them on political blogs from different places on the political spectrum. I managed to escape dissertation writing long enough to draft the below, which has been posted today as the first post in the series and is featured on the Political Innovation site; Left Foot Forward and Local Democracy blog so far. Comments, if any, should all go to the main Political Innovation site…
Here’s the post:
The communication revolution that we’ve undergone in recent years has two big impacts:
- It changes what’s possible. It makes creating networks between people across organisations easier; it opens new ways for communication between citizens and state; it gives everyone who wants it a platform for global communication; and it makes it possible to discover local online dialogue.
- It changes citizen expectations of government. When I can follow news from my neighbour’s blog on my phone, why can’t I get updates on local services on the mobile-web? When I can e-mail someone across the world and be collaborating on a document in minutes, why is it so hard to have a conversation with the council down the road? And when brands and mainstream media are doing interactivity and engagement – why are government departments struggling with it so much?
Right now, government is missing out on significant cost saving and service-enhancing benefits from new forms of communication and collaboration. But the answers are not simply about introducing new technology – they are to be found in intentional culture change: in creating the will and the opportunity for interactive government.
There are three things we need to focus on:
- Culture change. Although there are pockets of interactivity breaking out across the public sector, it’s often counter-cultural and ‘underground’. Most staff feel constrained to work with tools given to them by IT departments, and to focus on official lines more than open conversations. Creating a culture of interactivity needs leadership from the top, and values that everyone can sign up to.
- Removing the barriers. There are literally hundreds of small daily frustrations and barriers that can get in the way of interactive government. It might be the inability of upload a photo to an online forum (interactive government has human faces…), or consent and moderation policies that cover everyone’s backs but don’t allow real voices to be heard. Instead of ignoring these barriers, we need to overcome them – to rethink them within an interactive culture that can make dialogue and change a top priority.
- Solving tough problems. Public service is tough: it has to deal with political, democratic and social pressures that would make most social media start-ups struggle. We need to think hard about how interactive technology and interactive ways of working play out in the tough cases that the public sector deals in every day.
The Interactive Charter is a project to explore how exactly we go about making government into interactive government. It’s got three parts:
- Creating a pledge – The ‘Interactive Charter’ will be a clear statement that any organization (or senior manager within an organization) can sign up to say something along the lines of “I want my organization to get interactivity; and I’ll commit to overcoming the barriers to interactive ways of working”. With a promise and commitment from the top removing the barriers should get a lot easierOf course to just hand down a pledge wouldn’t be very interactive, so we’re drafting it on Mixed Ink.
- Naming the problems…and overcoming them – We’ve already made a start over on the Interactive Charter wiki, but we would love you to join in suggesting practical challenges, and practical solutions, to interactive and digital working in government.
- Putting it into practice – We want to pilot the approach: getting top-level support, and removing the barriers to interactivity from the ground up. Could your organization be part of that?
So, if you’ve got a vision for more interactive government, you can share it by redrafting the current pledge. And if you’ve faced or solved problems around interactive government, help shape the body of knowledge around each of the barriers and their solutions on the wiki. Of course, you could also just drop in comments over on the Political Innovation blog…
Pareto Problems for Digital Innovation?
Filed under: E-Democracy, Innovation, Social Media, digital inclusion
[Summary: Local by Social author Andy Gibson is working on a new paper for NESTA on how digital innovation can save public services, and has asked for reflections on ‘obstacles and their solutions’ to adoption or more social technology. I’ve written on practical barriers to digital technology in government before, but here I’m exploring an economic argument that sets out a potential challenge to many digital-social innovation projects*.]
The Pareto Problem
The Pareto Principle (named after the famous Italian Economist, but often known just as the 80-20 rule) suggests that in many real-world situations 80% of the features required in a project can be gained with just 20% of the effort**.
In software development and much of the business world, focussing on the 80% of features you can build easily makes sense. For each bit of effort put in at the start there is a large marginal return and benefit; but as you get to the trickier bits of a project, the marginal benefit (the number of people who will use a feature; how much benefit each new feature will bring etc.) relative to effort put in falls. The last 20% of features might cost four times as much as the first 80%, and in many cases, implementing them simply isn’t cost effective. So, the rational developer or manager never provides them.
Public Services don’t work like that. The tricky 20% of a service to provide is often the service to the most in need. Into that tricky 20% might fall providing services in remote rural areas; educating children from more challenging backgrounds; providing transports services for the elderly; making sure education classes are accessible to those with additional needs and so-on. When social innovators hold up technology driven innovations – new ways of providing public services – we have to ask: are they just solving the easy 80% and ignoring the tough cases?
Is the promise of more efficient and cheaper digital services simply the result of a slight-of-hand – measuring the costs of a service based on it’s provision in the easy cases and bracketing out the tough cases which would require re-engineering systems and adding significant cost and effort if a digital service were to be a universal service?
Possible Solutions
The Pareto Problem isn’t an argument against digital innovation per se. Innovation can shift where the Pareto Problem kick’s in (e.g. Can we serve 90% of the people on 10% of the cost and make savings that way?) and innovation can help the public sector to challenge the frequent over-design of processes and systems around the tough cases. However, the Pareto Problem is significant. A few possible ways to address it in thinking about digital innovation are addressed below.
- Account for a universal service – any digital innovation needs to show its cost and benefits not just in the easy pilot cases – but also if it were to provide a universal service. Or if it can’t provide a universal service it needs to explain it’s limitations, and allow the public sector to properly cost provision to those the innovation will not work for.
- Take the tough cases into account – Conventional design of services in the public sector often starts with tough cases. Staff have in mind the cases they faced recently where a service user had complex needs – and they design from the tricky cases first – building all sorts of processes and systems to cope with the complexities. Agile developers often start with the easy cases – and far too often the tough cases get ignored. For example, how does your service work for young people who need additional privacy because of a custody battle currently taking place? Or how does your service work for people with learning difficulties and other additional needs? ??Find the balance between over-engineering processes, but having processes that work for those with the greatest needs, is the key challenge for social innovators.
- Design with social justice in mind – digital innovation in the public sector shouldn’t just be about creating ‘better stuff’ and ‘better services’ for individuals to consume: it should be about creating a ‘better society’ – and that involves thinking about the distribution of benefits from innovation as well as the nature of the innovation itself.
- Collaborate and listen – the most important way to make sure social innovations don’t fall into a Pareto Problem trap is to design with the people working at the frontline.
A metaphorical summary
I started writing this post a while back under the title ‘What happens when we’ve picked all the low hanging fruit?’. Many digital innovations come showing as basket full of the low hanging fruit and explain how easy it was to pick. The key is asking – how are you also planning to get the stuff from the top of the tree as well?
* I’m posting this very tentatively, not sure that I’ve quite managed to express the idea I’ve been reflecting on – but aware that Andy’s paper is currently in progress and that working on the last 20% of tweaks to get this blog post spot on is, um, well, going to take at least four times as long as what’s been written so far… (#paretopost)
** Pareto’s original observations concerned the distribution of wealth in Italy, but the principle has been applied much more widely since. The actual numbers don’t matter here. The 80-20 ratio is simply used because Pareto observed it as a ratio that applied in many real-world situation. Take any ratio in the region of 70-30 towards 99-1 and you will see the argument above still broadly holds.
NESTA seeking youth participation specialist
[Summary: Are you a youth participation specialist? Fancy a change in 2009? Details below of job ad from NESTA. (Deadline 12th Jan 2009)]
One of the project I had the pleasure of working on this year was helping NESTA to develop it’s strategy for Youth Innovation, building on the work future innovators programme.
The new programme, named ‘Innovation Generation‘ will be launched early next year, and is designed to be increasingly youth led: putting young people in the driving seat of determining, developing, evaluating and disseminating learning from projects that are all about unlocking the innovative potential of young people.
Not only will the programme be looking at how it can involve young people in innovation, but it will be exploring innovations in participation – supporting the development and evaluation of new approaches to youth participation.
And Benedict puts together his team to lead the programme forward, that means there is a job opening for an Innovation Generation Development Manager – Youth Participation Specialist.
If you know any youth participation specialists (or you happen to be one yourself) interested in a change in 2009 – please do forward on details. Closing date is the 12th Jan.


