A social media game without an evening lost laminating

cardimages.jpg[Summary: Using Moo.com to make workshop resources]

(This post is mainly for those who have spent far too long laminating little bits of card late at night in preparation for a workshop the next day…)

I’ve used variations on the Social Media Game in workshops before. The game, which works by setting scenarios, and getting workshop participants to explore how they would use different tools or approaches to respond to those scenarios is a really effective way to encourage knowledge sharing and practical learning in a session.

However, preparing the game cards for a workshop always turns into one of those nightmare jobs. Simply printing them on paper or card isn’t enough – they’re too flimsy – and it’s always surprising how much the quality of a resource affects people’s interaction with. So, up until now – that’s always meant an evening of laminating little bits of printed paper to create good quality cards. And I know I’m not the only one who suffers this small but significant laminating challenge – @davebriggswife has rendered great services to social media in this country through laminating little bits of social media game card.

So, this time, as I started putting together the ‘Social Network Game’ for the Federation of Detached Youth Workers’ conference next Friday I though I’d try something different. And this morning a set of wonderful ‘Social Network Game’ postcards arrived on my doormat courtesy of Moo.com.


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All I needed to do was to create each of the cards as an image, upload them to Moo, pay a few quid, and ta-da – high quality postcard-size workshop resources ready to go.

Why bother blogging this?

Well, asides from trying to save others who loose evenings to the laminating machine – I’m really interested by the potential that Print on Demand solutions like that of Moo.com can offer for:

  • Creating high quality resources – I’ve always been struck by how having good quality resources for workshops affects people’s responses. But often getting things professionally printed for a one-off workshop just isn’t viable… but can be with Print on Demand.
  • Resource sharing – Using the Moo.com API I could provide an easy way for anyone else to order a set of the Social Network Game cards I’ve designed. (In fact, once I’ve tested them out in a workshop I might try and create a set for others to get hold of…)
  • Promoting positive activities – Could the Information and Signposting project make use of the positive activities data and multi-media it’s collecting to make it really cheap and easy for activity providers to order promotional postcards to hand out?

Definitely something I’m keen to explore more. Would be great to hear about any other ideas or experience that you have…

10 thoughts on “A social media game without an evening lost laminating”

  1. Ah – if only we had the like of Kinkos here.

    I spent a good proportion of my only ever visit to the States so far in Kinkos making cards for a terribly complex ‘Organizational Change for Youth Participation Game’ (it had a game board and at least four different types of cards!)

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