Building things at Rewired State: The Bump Game

[Summary: Documenting the card generators from ‘The Bump Game’ built at Rewired State DotGovLabs]

Update 21/03/10: More details on the project and background now on the Rewired State site.

I often write about youth engagement. My wife, Rachel, works with older people. But the last two days I’ve been part of a team at Rewired State DotGovLabs exploring how digital technologies and local data could be useful for those at a different stage of life, parents-to-be and their babies. This is a brain & link-dump of the two days work.

Rewired State DotGovLabs was a two-day hack-event in which developers and designers started day one with presentations from the teams behind UK Government ‘super sites’ NHS Choices, Directgov and Businesslink, and were then invited to come up with ideas for projects that helped those sites meet some key challenges, or which drew upon data available through those sites. The group I worked with chose to focus on information and data around pregnancy, creating a paper and web-based game (working title ‘The Bump Game’) which provides an engaging way for a mother-to-be and her partner/birth-partner to explore key issues that will arise over the nine months of the pregnancy.

The web-based version of the game should be available at TheBumpGame.com in the near future, but I spent most of my time working on a generator for printable game cards. You can find the final version, as of the end of Saturday, available here.

How does it work
There are two sorts of cards created by the generator.

Game Cards
The cards are created from demonstration questions that were entered into a Google Spreadsheet directly and using Google Forms. The questions are based on content from NHS Choices, particularly a list of content which another team at Rewired State had categorised and meta-data tagged for it’s relevancy to different stages of pregnancy.

The spreadsheet is then pulled into the card generator as a CSV file (Google Spreadsheets can be published to the web as CSV) and a php script works through each question and creates cards.

To add images, we make use of the code developed by Ben Webb for Plings which allows us to tag Creative Commons images on Flickr that will appear in random order on the cards according to the trimester of pregnancy that the question cards relate to.

If a link is provided to back up the information in the question, then we use the bit.ly API to generate a short version of the URL (although members of the team noted that http://nhs.uk is as short as http://bit.ly and an NHS URL Shortener would certainly be a quick-win development for someone to implement). We then include on the card an image tag pointing to the very handy Kawya QR Code generator which means that anyone with a QR Code reader on their phone can simply point the camera of the phone at the square barcode you see on the Answer side of the cards and can get taken direct to extra information.

The game cards are then output with some styling created by Josh and Ivo with the question and answer next to each other, meaning that when printed, you can just cut the page horizontally and fold it to get instant cards.

Unfortunately, most browsers don’t print background images and so-forth used in the cards, and we can’t guarantee how things will format. But, fortunately, another web-service came to the rescue, and right now the ‘Save Page as PDF‘ service from PDFOnline seems to generate two question/answers to a page for easy printing when we point it at the game cards. For example, click here to get it to generate cards for you.

We also wanted the game to have a localisation element to it (imagine GPs or Health Visitors giving a customised local game to newly pregnant women). Some of the questions are set up then to draw upon the NHS Choices API to localise questions and answers to particular postcodes.

To see that in action, press ‘Options and Details’ at the top of the card generator and enter your own postcode, then take a look again at the nearest GP question card.

Local Service Cards
I also made use of the NHS Choices API to allow the tool to generate other card-sets based on local postcodes. So, from ‘Options and Details’ you can generate a set of 10 cards each for nearest GPs, Hospitals, Stop Smoking Services, Parent and Child Services, Alcohol Services and Mental Health Services for any postcode (select type of card first and then enter your postcode).

The cards make use of the Google Static Maps API to print a map of the location of the service on the card, along with QR Codes that take users to details of the service on NHS Choices. The cards also display a count of comments that have been left on the service in question on NHS Choices, although right now only a count of comments is available in the NHS Choices API – meaning giving any further details isn’t easy without scraping the data.

Again, these cards can be printed through the Save Page as PDF service for easy printing.

Playing the Game
The draft rules of the game itself are available here – and as soon as a copy of the game board is available online I’ll put a link to that.

Next steps
I’m not sure where this project goes next – but I’ll update this post when I hear more from other members of the team about future ideas for the project.

I’m most interested in the web->printed cards aspect of the code, and will see what I can do to (a) open that code up (b) improve it and make it more general for creating cards on all sorts of services.

My own learning about the process of how a hack-day happens will also feed into the Open Data Impacts project I’m currently undertaking for dissertation research.

Costing the impacts of digital exclusion

[Summary: Oxford Internet Institute (on behalf of the National Audit Office) are consulting on a draft methodology for measuring the impacts of digital exclusion]

Principal Components Analysis - see http://microsites.oii.ox.ac.uk/digital-exclusion/ for details. How much exactly does digital exclusion cost? Both the cost to individual without access to digital technologies. And the cost to government.  A PWC report last year put the cost at £22bn, but it’s not entirely clear how that figure was reached, or, more importantly, how such a study would be replicated to track changes in the costs of digital exclusion.

A team at the OII and LSE were commissioned last year by the National Audit Office to sketch out what a long-term method for reliably measuring the impacts of digital exclusion might be – and they’ve just launched an online consultation on the methodology.

I saw the methodology in a seminar a few weeks back – and there are some interesting elements to it well worth a look. So if you’ve got a digital inclusion/exclusion interest – do take a look and drop in a few comments.

Connected Generation 2010: The Conference

Lots of people have been starting to ask me when the next ‘Connected Generation’ event will be taking place. Well, thanks to the sterling work of Katie Bacon, we’ve just booked The Watershed in Bristol for 7th May 2010 to host Connected Generation 2010 – a one-day conference exploring youth engagement and technology in 2010. Based on feedback from participants at recent training events, and on the positive response to the Beyond Twitter event we ran up in Wrexham last year, we’re trying a mixed Conference and Open Space format again – with a morning of top-quality input from speakers and a range of pre-planned workshops, followed with an afternoon of curated unConference, where delegates can set the agenda and direct the conversations.

Bristol Watershed - the Venue

I’m delighted that key speakers at the event will include a gender balanced panel with:

We’re still in the process of confirming the workshop programme, but plans include:

  • Ethics and ICT – workshop with Andy Phippen from Plymouth University;
  • Promoting Positive Activities with Social Media with Steven Flower from Plings;
  • Safe and Sound Foundations – proactive approaches to safe social media engagement with young people, staff and volunteers;

If there is a workshop you would particularly like to see, drop in a comment and I’ll see what we can do…

Full details and online booking available here. (If you can’t order online because your organisation needs invoicing etc. just drop me a line…)

Fingers crossed, we’ll also be using the event to launch a new ‘Youth Engagement and Social Media’ resource which Katie and I are hard at work drafting, and, if you want, you can pre-order a copy when booking your place at the conference.

Content analysis, tagging, linked data and digital objectivities

I’ve tried to keep musings on research methodology & epistemology mostly off this blog (they are mostly to be found over on my just-out-of-stealth-mode ‘Open Data Impacts’ research blog), however, for want of somewhere better to park the following brief(ish) reflections:

  • Content Analysis is a social science method that takes ‘texts’ and seeks to analyze them: usually involving ‘coding’ topics, people, places or other elements of interest in the texts, and seeking to identify themes that are emerging from them.
  • One of the challenges of any content analysis is developing a coding structure, and defending that coding structure as reasonable.In most cases, the coding structure will be driven by the research interest, and codes applied on the basis of subjective judgements by the researcher. In research based within more ‘objective’ epistemic frameworks, or at least trying to establish conclusions as valid independently of the particular researcher – multiple people may be asked to code a text, and then tests of ‘inter-coder reliability‘ (how much the coders agreed or disagreed) may be applied.
  • With the rise of social bookmarking sites such as Delicious, and the growth of conventions of tagging and folksonomy, much online content already has at least some set of ‘codes’ attached.For example, here you can see the tags people have applied to this blog on Delicious.
  • Looking up any tags that have been applied to an element of digital content could be useful for researchers as part of their reflective practice to ensure they have understood an element of content from a wide range of angles – beyond that which is primarily driving their research.
  • (With many caveats) It could also support some form of ‘extra-coder reliability’ providing a check of coding against ‘folk’ assessments of content’s meaning.
  • The growth of the semantic web also means that many of the objects which codes refer to (e.g. people, organizations, concepts) have referenceable URIs, and if not, the researcher can easily create them.Services such as Open Calais, and Open Amplify also draw on vast ‘knowledge bases’ to machine-classify and code elements of text – identifying, with re-usable concept labels, people, places, organizations and even emotions. (The implications of machine classification for content analysis are not, however, the primary topic of this point or post).
  • Researchers could chose to code their content using semantic web URIs and conventions – contributing their meta-data annotations of texts to either local, or global, hypertexts.For example, if I’m coding a paragraph of text about the launch of data.gov.uk, instead of just adding my own arbitrary tags to it, I could mark-up the paragraph based on some convention (RDFa?), and reference shared concepts.From a brief search of Subj3ct for ‘data’, I quickly find I have to make some fairly specific choices about which concepts of data I might be coding against, although hopefully if they have suitable relationships attached, I may be able to query my coded data in more flexible ways in the future.
  • All of this raises a mass of interesting epistemic issues, none of which I can do justice to in these brief notes, but which include:
    • Changing the relationship of the researcher to concept-creation – and encouraging both the re-use of concepts, and the shaping of shared semantic web concepts in line with the research;
    • The appropriateness, or not, of using concepts from the semantic web in social scientific research, where the relatively objectivist and context free framing of most current semantic web projects runs counter to often subjectivist and interpretivist  leanings within social science;
    • The role of key elements of the current web of concepts on the semantic web (for many social scientific concepts, primarily Wikipedia via the dbpedia project) where the choice of what concepts are easily referenceable or not depends on a complex social context involving both crowd-sourcing and centralised control (ref the policies of Wikipedia or other taxonomy / knowledge base providers).
  • The actual use of existing online tagging, and semantic web URIs as part of the content analysis coding process (or any other social scientific coding process for that matter) may remain, at present, both methodologically challenging, and impractical given the available tools – but is worth further reflection and exploration.

Reflections; points to literatures that are already exploring this; questions etc. all welcome…

Curating a conference: young people in a digital world

This is a quick blog post to link to the videos and social reporting content from last week’s Young People in a Digital World conferences in Wales which are now available through the newly launched Digital Youth Wales network.

You can find over five hours content, including a fantastic panel discussion with young people from Swansea schools and colleges, insights from e-Moderation and Moshi Monster’s Chief Community & Safety Officer, my interview with Tanya Byron, and some great examples of digital youth work from Swansea. You might even find a clip of me trying to unpack how, through the lens of youth work values, the Internet provides an exciting opportunity space for youth work.

Curating social reporting

As well as the webcast recordings (created by the ever friendly and professional Richard Jolly and Diarmaid Lynch) the event was also comprehensively ‘socially reported’ with live-blogging, video interviews and more being co-ordinated by David Wilcox and Chie Elliott.

All of which, thanks to the kind support of Sangeet from WISE KIDS who organised the conference, gave me a chance to try out further exploration of curating content from social reporting. Building on the IGF09 Drupal+FeedAPI framework, I’ve put together a micro-site within the Digital Youth Wales site which links together a record of live-blogging, with the webcast video, and any informal social reporting videos for each session.

Take a look here to explore the individual sessions – and do let me know your ideas for how this sort of social reporting aggregation could be improved or further developed…

A campaign that’s time has come: Robin Hood Tax #rht

I’ve long supported the idea of a Tobin Tax some form of Tobin-like tax (update 11th Feb) – taxing financial market transactions a minute amount to fund development and investment in poverty reduction (and more recently, climate change prevention, adaptation and mitigation). The trouble is, talking about a financial transaction tax isn’t the easiest thing to do.

So it’s fantastic to see the launch today of the Robin Hood Tax campaign. If you support one campaign this year…make it this one.

ICT Ethics – finding new equilibria profession by profession

Ethical ICT in Youth Work (c) Tim Davies 2010
Ethical ICT in Youth Work (c) Tim Davies 2010

[Summary: Ethics belongs to professions, not problems & an ethical framework for youth and ICTs will require each workforce to seek new equilibria based on a number of inter-related elements]

I spend a very interesting day yesterday at a workshop organised by DC10Plus exploring the possible creation of an ‘ethical framework for ICT and young people’. This post contains a set of reflections and ‘thinking aloud’ following that session…

With technologies and the dynamics of digital environments constantly developing, ethical frameworks, over and above guidance and best-practice, are very much needed to help all those involved in work with young people (and young people themselves) to think critically about the ways technologies are used in, and impact upon, the lives of children and young people. However, when it comes to practical ethics for the public sector, it’s crucial to remember that ethics belong to professions, not problems.

That was a point brought home to me the Connected Practice symposium in September last year, where it was clear that different professional groups approached their work from very different motivations and with very different practical and ethical frameworks. Whilst some would argue the rise of a network society leads to a dissolution of barriers between professionals, and consequently, the dissolution of clear and distinct forms of professional practice, right now we are in an environment of inter-disciplinary practice, rather than post-disciplinary practice  – and there are real advantages to be found in each different professional group working out it’s own ethical responses to ICT. A ‘meta-ethical’ public sector framework of general ethical principles may support a degree of compatibility and interface between different professional ethical approaches to ICT, but should not try to replace the process of each profession working out it’s ICT ethics in it’s own context. For a real practice example of how professional context affects the sorts of ethical and practical implications of using ICT – take a look at this forum thread over on Youth Work Online – where the differences between the nature of practice and relationship with young people and youth workers in statutory and voluntary sector youth work settings is leading to a need to adapt and think critically about guidance on how youth workers should use social networking sites.

The point that ethics belong to professions, not problems also highlights that ICT ethics should start, not from concerns about ICTs per-se, but from a recognition of how ICTs impact upon and cut across the concerns of different professional groups within the public sector. And any approach to ethics for ICTs & Young People should have a clear account of where and why a specific focus on young people is warranted. In Safe and Effective Social Network Site Applications for Young People (p. 7) I’ve argued that the UN Convention on the Rights of the Child, the Law, and neuro-scientific understandings of adolescence are critical to any such account.

Finding a new equilibrium

Professional ethics guide how individuals and organisations with a set of specific goals should behave in the pursuit of those goals, given the particular contexts in which they work. It might be thought that professional groups can just look at their existing ethical codes and apply them directly to the Internet. However, in my experience exploring youth work values and ethics that turns out not to be quite so straightforward. Whilst it is possible (as we do on p.g. 17 & 18 of the Youth Work & Social Networking Report) to explore how the values of a profession play out in a digital world – deriving practical and ethical guidance for real world situations is not just a case of looking at values and the realities of the online world, but involves finding an equilibria between at least six different elements, as the diagram above shows. Each element is both a variable that may be open to change, but equally a constraint on working out an ethical position:

  • Young people’s use of social media/ICT/the Internet – ethics cannot be built for the ‘ideal world’, but must be developed for the world we are in. At the same time, ethical approaches may involve challenging current patterns of ICT use and seeking to encourage young people to approach ICTs in different ways.
  • Professional values and skills – professional values in many service start from an analysis of the world and a desire to change something in it – be that a desire to tip the balance of power in favour of young people in core youth work theory, or a desire to reduce crime and increase social control in the basic analysis of law enforcement services. However, ICTs are implicated in ongoing changes to the world – and so professional values need to be re-examined in light of the digital world – without being abandoned.
  • Models of online communication and collaboration – there are many different ways of working online. Only some should be seen as ‘youth work’ ways of working – and the choice over which ways of working are ruled in, and ruled out, of a youth work framework of ethics for ICT use will impact upon the nature of that framework. The choice of ethics will also determine which forms of online communication and collaboration are (a) open to youth workers, and (b) likely to be open to youth workers in ways that allow them to be effectively used.
  • Features of available / popular social media tools – this is a particularly interesting ‘variable’ – as to an extent, for most professionals, the tools available to use are not seen as something over which they have much control. Facebook works the way it does. Changing that is not in the power of the individual practitioner. However, the plug-in and application architectures of many social media spaces mean that it may be possible for them to be adapted to be made ‘safer spaces’ for youth work practice, or more appropriate settings for the forms of practice a worker wants to explore. Right now, reshaping social media spaces is beyond the means of most practitioners – but if made more accessible, could enhance the possibility of ‘ethical and effective’ online practice.
  • Institutional drivers of, and barriers to, online working. See the 50 Barriers wiki on this one.
  • Consideration of opportunities and risks – based on real evidence about the opportunities and risks young people face online.

I recognise that this is still a fairly sketchy model – and my use of language above is neither as clear, nor as precise, as would be ideal. However, I wanted to share this now both for the Ethical ICT & Youth project, and as part of ongoing thinking for another project which I hope to be blogging more about soon…

What would you ask Tanya Byron?

Update 9th Feb: I took some of the questions suggested below, along with a range of others, to an Interview with Dr Byron last week – and the webcast of that interview is now available through the Young People in a Digital World conference website.

On Saturday, on behalf of WISE KIDS, I’m going to be interviewing Tanya Byron, author of the ‘Safer Children in a Digital World’ report (known as the Byron review), for a video keynote to be shown at the WISE KIDS – WISP (Wales Internet Safety Partnership) conference in Swansea taking place on the 1st of February.

With the recent launch by the UK Council on Child Internet Safety (created as a result of one of Tanya’s recommendations in the report) of the Click Clever, Click Safe strategy, it should be a good opportunity to find out how far the insights of the Byron Review have been taken into account in policy making, and what more practitioners thinking about the opportunities and risks to young people online should be focussed on.

But as well as capturing some of Tanya’s insights on policy and practice around online safety, all the conference team are keen to make sure we’re also getting Tanya’s insights on the questions that practitioners have.

So – what should I be asking in the interview?

I need to put together question ideas by 4pm Friday (22nd Jan 2010), so all quick thoughts welcome as comments, or tweeted on the #ypdw2010 hash-tag.

I’ll ask as many questions as I can, and responses will be shown at the Swansea conference, and we hope, through a new online Digital Youth Wales ning network to be launched very soon…

Skills for public voice & participation alongside skills for social media

Eszter Hargittai was in the Oxford Internet Institute earlier today sharing her research findings on the role of skills and socio-demographic factors in influencing levels of use of the Internet – and particularly web 2.0 spaces.

Implicit in Eszter’s argument was a relationship between the diversity of Web 2.0 use and democratisation. The presentation highlighted how socio-demographic factors, and particularly gender, can have an impact on the extent to which different groups contribute to public online spaces such as YouTube and Wikipedia. It’s not enough to give access to the web, and to web 2.0 for the imbalances in who is speaking and expressing their views through these online platforms to be challenged. Skills matter in addressing the imbalance.

However, as discussion at the presentation explored, if our concerns are of democratisation, social justice and equality, then the the skills that need to be promoted are far wider than technology skills, or skills to work with social media.

Skills to exercise public voice and to participate in community (online and offline) are arguably prior to the skills to use technology for public expression.

Both as we measure engagement online, and as we work to promote online engagement – keeping in mind a focus not only on digital skills, but also on general skills of public expression, interaction and dialogue is key.

For those working with young people and communities then that perhaps adds up to encouragement to address digital skills as part of wider civic skill-building programmes such as ‘Act by Right (now online as a free resource BTW)’ rather than to address digital skills and social media in isolation.

Hanging out, Messing around, Geeking out – connecting the dots

I’ve just been watching this interview by Howard Rheingold with Mimi Ito. Ito was one of the lead researchers on the MacArthur Digital Youth project which published it’s findings in book form at the end of last year, and has a wealth of insights into the different ways American, and Japanese, teenagers engage with the Internet and mobile phones. In the interview (embedded at the bottom of this post) Ito outlines the different ways in which young people engage – using the: ‘Hanging out’, ‘Messing about’ and ‘Geeking out’ framework that the Digital Youth Project developed.

Hanging Out, Messing About, Geeking OutThe framework offered gets us beyond talk of ‘digital natives’ to an understanding that there are many different patterns and levels of youth engagement with the Internet. Young people’s uses range from a majority predominantly using the Internet to keep in touch with friends or for accessing entertainment content – chilling and killing time, rather than seeking opportunities to engage (the hanging out group) – through to a smaller group who are using the Internet to explore existing interests and new interests, experimenting with creating content or engaging in community online in a fairly light way (the messing about group) – and those who are using the Internet to really go deep into their interests, creating content, participating in communities and more (the geeking out group).

Awareness, Use, OutreachI was struck by how the framework of ‘hanging out, messing about, geeking out’ (and thinking about the relative numbers of young people at each layer of the model) fits with the framework I’ve been using in training with youth services around levels of professional engagement with social media. We’ve been talking about three levels in which youth services can engagement with social media:

  • Awareness – all staff need to be aware of how social media affects young people’s lives – and to understand that young people’s lives play out in both online and offline environments. Staff need to be able to identify risks and respond to them; to be sensitive to the role of the Internet and social media when supporting young people’s personal and social development; and to be able to identify and encourage young people to explore positive online opportunities.
  • Use – some staff should have the skills to use social media and other online services as youth work tools – whether to promote, extend or enhance face-to-face work; to equip young people with critical skills in making greater use of social media; or for promoting young people’s participation in projects. There are a wide range of different ‘use’ roles – and no single member of staff will be suited to them all. Use of social media in youth work builds upon existing practice and starts from established activities or groups.
  • Outreach – some services will want to consider creating new models of online working – reaching out to new groups of young people and providing online-only support and projects, or projects that start online, before leading to face-to-face and blended work.

(Drawn from the Youth Work & Social Networking Project final report (PDF), Davies & Cranston, 2008)

Awareness of social media for all workers ensures that youth services can provide support to the young people ‘hanging out’ online. The use of social media as a youth work tool either helps some of those ‘hanging out’ to move to stages of ‘messing about’ and exploring the possibilities of the Internet in more depth, or encourages young people to ‘geek out’ and get involved in-depth in an issue (and not necessarily a ‘geeky’ issue…).

When it comes to promoting the safety of young people online – we can reasonably expect that having a supportive youth work presence in young people’s exploration of the web as a space for messing about/exploring interests, or geeking out, and getting in-depth into an activity – can help young people to develop the critical skills to interact safely when they are exploring the web without youth work presence.

Combining these two frameworks also helps make sense of digital youth work in another practical way. Whenever planning a project, and thinking about whether it’s focus is on ‘awareness’, ‘use’ or ‘outreach’ – think as well about the young people you are trying to reach. Are they young people whose experience of the web is a place to ‘hang out’ only? Do you need to both show that the issue you’re trying to work on is important and that the Internet can be used for group-work, collaboration, campaigning and other community/civic tasks? Or are you trying to attract the attention of groups who are already ‘geeking out’ on other issues they already care about? In that case – you’ll need to really show how your project could use their existing skills, and could be fun/worthwhile/etc.

The interview