Free course for web 2.0 learning

Michelle Martin, whose instigation of the 31 days to a better blog challenge really launched my blogging, is working with Harold Jarche and Tony Karrer over the next six weeks to offer an open and free course in using online tools for supporting learning.

The course would be a great opportunity for informal educators in youth work to find out about some of the tools that could perhaps be used in supporting young people’s own learning. Whilst the course won’t be geared towards young people’s learning – it will offer a chance to get familiar with the basics of online tools and technologies that offer real potential for enhancing youth work.

Here’s what Michelle says about it:

Each week we will share new activities that will allow you to explore different Web 2.0 tools and discuss their implications for learning. The activities can be done at your own pace and will be hands-on.

The program topics and schedule…

Date Title
09/29/2008 Introduction to Social Networks
10/06/2008 Free your Favorites / Bookmarks
10/13/2008 Blogs
10/27/2008 Wikis
11/03/2008 Implications / Summar

Anyone can sign up for the course, so we’d love it if you’d spread the word, particularly to your friends and colleagues who may be interested in exploring  Web 2.0 and learning.

Head here to find out more and perhaps sign up.

Learning with a Haiku


games make things more interesting

response rates are always lower than expected

we should build in incentives


Ok, it's not strictly a Haiku – it should be in 5, 7, 5 in sylables rather than words, but I thought I would experiment with using the Haiku form to capture learning, inspired by this post from Michelle Martin via Matthew Homann via Christine Martell.

The learning in question? It's about this online game for consultation on workforce development. We've extended the time it's open for to try and increase the rate of responses from young people, although the tight timescale of the project means I've not got the opportunities that I'd like to revise the game to draw on what we've already learnt.

However, if the incentive of knowing that responses to the consultation game could impact on the future of leadership and management training in youth services in England is enough of an incentive for you, then please do encourage any 13- 18 year olds you know to take the time to create their own youth workforce dream teams.