The twitter post: txt for conferencing and consultation

(The twitter post: Well, it had to come sooner or later…)

Twitter from YOMO Event

I've just returned from an event in Chester (YOMO's Practical Ideas for Participation gathering) where we were making use of a tool called twitter to collect and share instant feedback throughout the event direct from people's mobile phones. The image above shows the feedback we got at the end of the event, all sent in by text message. With Twitter you can...

This has been my first large-scale experiment with twitter, and so shared below you will find:

  • A quick account of how we used twitter and a creative commons briefing you can adapt for using twitter at your conferences.
  • A reflection on the potential for twitter as a consultation/participation tool, and an invitation to suggest a pilot project.

Conference twitter for feedback
We set up a conference twitter account, and asked delegates to follow our account via mobile phone (by sending two sign-up text messages).

Throughout the event we were able to send instant text messages to all delegates – letting them know about what was coming up next, and inviting feedback. And delegates were able to text in their reflections, questions and feedback – with their views instantly appearing on the 'twitter wall' projected up on the main room, and on tickers running along the top of each powerpoint presentation being given.

Twitter briefingIt cost us nothing to set up. And it provided some really insightful gut-reaction instant feedback throughout the event.

The briefing paper I used to get people started using twitter at the event is attached at the bottom of this post.

It's not quite the same as the rest of the 'One pager…' series, as you will need to adapt this to your context if you want to use it. You will find comments in the margins giving you information on what you need to get set up for that.

Community twitter for consultation and participation

Twitter is a very flexible platform for building social networks. In general, it will work something like this:

  • People opt to follow your updates via the web, their mobile phone, or an instant messenger (gtalk).
  • You write an update.
  • Your followers receive your update on the web, by instant message or by text.
  • They can reply to you by instant message, web or text message either public ally, or privately.
  • You can read all the responses by phone, on the web or by instant message.
  • It doesn't cost anything more than the standard cost of any text messages involved.
  • If you are asking for public replies, then it would be possible to share the question and replies with others by pointing them to your twitter page on the web.

Some twitter users treat it as a way of keeping in touch with a geographically dispersed team. Some twitter users micro-blog using it to alert others to what they are up to.

From twitter.com

But, if you're thinking what I'm thinking – you might spot that there is a powerful tool for youth participation here. Imagine this scenario:

  • People opt to follow your updates via the web, their mobile phone, or an instant messenger (gtalk) – you ask young people across the community to follow your updates by phone, building up a large groups of 250 'followers' across the community.
  • You write an update – when you need to gauge ideas in the area on a particular issue. You pose a short question.
  • Your followers receive your update on the web, by instant message or by text – hopefully as many as possible receive the message by text soon after you send it.
  • They can reply to you by instant message, web or text message either public ally, or privately – you ask for public replies and within an hour you have short text feedback and ideas from 90 young people. You send a text an hour later thanking everyone from feedback and letting them know you no longer need replies.
  • You can read all the responses by phone, on the web or by instant message – instantly gaining a deeper insight into different young people's views on an issue. If this helps you make a decision or make a change, you can send an update to provide instant feedback,
  • It doesn't cost anything more than the standard cost of any text messages involved.
  • If you are asking for public replies, then it would be possible to share the question and replies with others by pointing them to your twitter page on the web – you could send a link to the views to a local councilor to ask them to read young peoples views directly.

I'm not aware of any groups making use of twitter in this way yet (though I would be suspired if there aren't some out there applying it like this – do get in touch) and I would be very interested in supporting a pilot project.

Other applications

For more on applications of Twitter, you might want to check out


Attachment: Twitter briefing for conferences – draft.doc

Leading Work with Young People – The Active Involvement of Young People (space for feedback…)

Leading Work with Young People - Book

I've just got back to the office to find a welcome package on my desk. A copy of Leading Work with Young People has arrived. The book includes a chapter that I co-wrote earlier this year with Bill Badham. The chapter is on 'The active involvement of young people' and explores both the need for the need for strong leadership to make young people's participation in decision making a reality, and the way in which leadership in a participative organisation is radically different from conventional models of heirachical leadership.

Whilst I can't post the whole chapter here, I'm hoping to post more on the role of leadership in participation soon – and I thought that it would be useful to provide a space here open to any feedback, questions, or discussion on the chapter from those who've read the book (in particular those reading the work for Open University course E132 – Leading Work with Young People).

So, if you've read the chapter, and have any reflections on it or issues it raises, both Bill and I would love to hear them. You can drop me a line by e-mail, or share your thoughts in the comments below.

Is there a ‘voice of youth’?

The idea that there is one 'voice of youth' is clearly nonsense. Yet this idea underlies many invitations to a small group of young people to participate in comittees and to 'represent the voice of youth' in those settings. Nevertheless, whilst there is no one 'voice of youth', that doesn't make it illegitimate for groups of young people to speak with one voice – and to make calls on behalf of their fellow young people.

Roger Schmidt has just added this this comment to my post reviewing the Civicus World Assembly 2007. The Civicus World Assembly included, for the first time this year, a youth assembly – which, as this post explains led to a 'Call for Intergenerational Collaboration' drafted collaboratively by the young people present. In effect, a youth declaration from the assembly.

Civicus World Assembly 2007 - Whole Group

Delegates at the 2007 Civicus Youth Assembly

Roger comments:

“…it is right to prepare young people for the participation in larger “adult” assemblies. But it is wrong to have a seperate youth contribution (declaration) or whatever because there can't be a unified youth opinion. Youth in itself is so diverse. I think that is another issue to discuss because it helps to clarify the sometimes conflicting goals of preparation and meaningful contribution.”

I agree with the claim that youth is diverse. Though the same claim can be made of any age grouping. It may be particularly interesting as a claim about young people, given a significant aspect of 'youth' (as a life-stage) is about experimentation with identity and identity formation which, it could be argued, increases the diversity of youth (as a generation). But the argument that diversity precludes collective declarations doesn't neccessarily follow.

Whilst inviting a few individuals to speak as themselves 'with the voice of youth' is flawed, young people often have shared interests: as a group collectively impacted by specific oppressions; as a group affected by age-related laws; and as those who will see the impact of decisions far beyond the time-horizons of most adult decision makers. And those shared interests can ground a specific youth contribution to a debate.

It's important that, on these issues of shared interest, young people are allowed to represent their claims as 'a voice of youth' (note, not 'the voice of youth', and not 'a voice of a young person'). Declarations that call for action from a collective young peoples perspective are a core part of forming political movements of young people to create change.

In conclusion

Individual young people claiming to speak with the voice of youth does not make sense.

Inviting a few young people to give their opinion on some issue which clearly affects different young people differently cannot be called listening to the voice of youth (it is listening to the specific views of some young people).

But where shared interests exist, and where a suitably large and diverse group of young people come together to discuss those shared interest and to articulate them, a declaration can be made as a voice of youth, and significant weight should be given to that declaration or call.

Quick reader question:

On topic: I've tried to untangle what I think are common confusions with respect to the idea of 'a voice of youth'. Does this work? Do you agree?

Meta-question: Are these 'philosophical' posts of interest? Should I just try and write up the conclusions… or is the reasoning of interest (this is already a heavily edited down version of what I first wrote…)?

A third side to the media-box

With more funding that ever around for video and multi-media projects with young people, is the focus of the funding spot on, or missing a trick?Media Box Logo

Media box has £6m of government funding to give to "creative media projects involving film, television radio, online, print and multi-media". Government is talking about these projects as ways of addressing the negative media portrayal of young people, and often we hear about how they equip young people with skills for jobs in the media. However, if we really want to support young people to challenge negative stereotypes in mainstream media, and to participate as citizens in an ever more networked world, we need to do more than to create one-off videos or to train a small group to work in media jobs. We need to focus the core of our funding on building media literacy*.

Media literacy is "the ability to access, analyze, evaluate, and create messages in a variety of forms" (Aufderheide, 1993; Christ & Potter, 1998 in Livingstone, 2004). Sonia Livingstone (in the 2004 journal article Media Literacy and the Challenge of New Information and Communication Technologies) explains "Learning to create content helps one to analyze that produced professionally by others; skills in analysis and evaluation open the doors to new uses of the Internet, expanding access, and so forth". She goes on to say:

"In advancing policy, it would clarify matters to disentangle three arguments: [(a)] the pedagogic argument that people learn best about media through making it; [(b)] the employment argument that those with new media skills are increasingly needed as the information sector expands; and [(c)] the cultural politics argument that citizens have the right to self-representation and cultural participation." (Pg 7. Letters added and not in the original)

It seems that Media Box and other recent projects are strong on (c), and have a focus on (b) but are missing enough of a focus on (a), on how supporting young people to make media can help build their literacy for future access, analysis, evaluation and creation of media. (a) doesn't just happen. Really good learning about the media through making media needs space to be created for reflection as well as action creating media, and it needs to be focussed on process as well as product. I don't doubt that many projects with Media Box funding do have an implicit element of learning about media through making – but making sure all projects have this 'third side of the box' could, I believe, really enhance their long term impact in young peoples representation in the media*.

 

*I realise there is a piece of this story missing. How does increased media literacy lead to more positive portrayal of young people in the media? Another post to come soon on that question – particularly looking at how social media literacy in a world of user-generated-content is a key element.

A tool for planning participation activities

Last year I spent an afternoon working with a number of charities who had come together to plan a residential that would involve a few young people linked to each organisation working together planning a shared social change campaign. We were talking about the different things that event organisers need to think about when bringing together a diverse group to make big decisions.

Participative Session Planning Tool

It quickly became clear that to make the residential sessions truly participative so that everyone could have an equal chance to be heard and to influence decision making and to make the sessions truly effective so that they could lead to solid decisions everyone could work with, all within in a tight timescale required a lot of planning and forward thought.

On the train home from that meeting, I tried to capture as many of the different aspects that need to be considered in planning an effective participative session with young people in a simple session planning tool (and, as with all youth-participation tools, I’m sure it has a lot to offer in terms of running sessions with adults as well).

From the tool itself:

This tool is designed to help you think about planning a focused session with young people or community groups. A session may be stand-alone, or may be part of a longer process, day or residential. It encourages you to think about the purpose of the session; the information and understandings of context that participants need in order to make informed decisions; and how you come to a group decision that everyone understands and can move forward from.

I’ve attached a copy of the tool to the bottom of this blog post as a word document and it is made available under a creative commons licence which means you can use and adapt it freely as you desire.

I’m not usually one for creating form-filling exercises, but its crucially important to put thought into effective participation sessions, and sometimes using planning tools can be effective in supporting that. I’ve certainly found it useful as a checklist to remind me to think about the whole picture when I’m planning consultations. I’d love to hear if you do make use of the tool, or if you’ve any suggestions for how it could be improved.


Attachment: Participative Session Planning Tool – 0.2 .doc

31 Days – E-mailing a new reader

Ah – I might just catch up on the 31-days-to-a-better-blog challenge yet.

Late yesterday evening I dropped a note to Mike from Yomo who had managed to get around my very-nearly-not-working comment system (now fixed) to add some reflections to this post (funny how so far only the shortest post I've written has illicited any feedback…). Mike has recently started making good use of blogging and Twitter over here on the Late Breakfast Society blog – bringing together members of his team from across the country.

I'd asked Mike in my post if he knew of any other youth work / participation work / youth empowerment bloggers out there. We've not managed to locate many yet… but already from a week of interacting with comments over on Mike's blog , and with the impending arrival of blogging on ParticipationWorks* I'm hopeful and excited about the possibility of being able to develop more of a participation bloggers network.

Hopefully now that comments are working properly on the blog – I can really make effective use of it starting conversations…

*Disclosure: I've been working as a consultant supporting the Participation Works website during its re-launch

Gaming in e-democracy

A presentation by Ben Whitnail of Delib on games and narrative in e-democracy:

  • Just because young people are on the internet and you are on the internet – doesn't mean you're going to meet.
  • The big question: why would anyone want your content?
  • Online is about choice, driven by search, people find what their looking for – not what you want to present to them.
  • Casual games act as a motivation for people to come and visit your content.
  • Games are growing as a marketting tool. Branded games. Viral games.
  • Games are great communication tools
    • Incentive and reward
    • Structure and narrative
    • Interaction and exploration (for education / informing)
    • Inputs and information capture (for consultation)
    • Personalised, shareable experience (for peer-to-peer collaboration)
  • "You could learn a lot about someone from watching the way they play the Sims"

Types of games:

  • One-to-many: Demgames – simple narrative but sophisticated ideas are shared.
  • Many-to-one: Budget Simulator – priority setting mechanisms for budget consultations – with feedback about the impact of choices
  • Many-to-many: Pimp my Party – game for the a conservative think tank that introduces serious questions mixed in with 'fun' questions
  • Sharing – MyAbodo

Key elements

  • Every game has a clear proposition at the start. E.g. captain campaign – "this game is about winning public support for your issue"
  • Inputs and interactions – feedback tools

Q&A:

Q: Can we take what is said in a game and use it to inform policy.

"You said you wanted more Parks in your game – That's where we've spent the money…" "But I only said that in the game!"

You have to frame the tool in context. If you tell people their views will feed into decision making – then the users have to be accountable for their views.

Reflections

In games you provide input, and you see the consequences. In consultation, you provide input…. and you don't get to see the consequences for a long time. What about in-person games with young people and councillors looking at local planning? Participative simulation games?

Is the feedback about choices made in budget simulator democratising or giving too much power to councils to decided what the impact of certain budget decisions will be? Budget simulator is a mixture of consultation and educating citizens. Do we need consultation pure? Or can we have this mixture…

Consultation responses: putting some backbone into it

One of the joys I find in blogging is that just when I'm strugging to find a way to express an idea, I stumble across an idea with similar roots elsewhere that can, hopefully, help make sense of what I was thinking about.

Just such a thing occured with this post from Annecdote about 'Story Spines'. As Shawn explains:

I asked the groups to grab an issue and tell a story explaining what happened. People busily jumped into the activity but I noticed they were just writing dot points detailing their opinions about what had happened. No one wrote a story.

It seems that they didn't know what to do to write a story. I had just assumed that everyone else thinks about stories like I do and has a sense what one looks like. Big mistake!

My next opportunity was at another knowledge strategy workshop but this time with a government department in Canberra. I had remembered Andrew introducing us to story spines so I dug out the blog post. Here is the simple story spine (Viv's example is more elaborate).

Once upon a time…
Everyday…
But one day…
Because of that… (repeat three times or as often as necessary) Until finally…
Ever since then…
And the moral of the story is…(optional)

The Story Spine helps groups to structure their responses to a question or request into the format that is needed to move things forward.

What has this got to do with consultation you might ask? Well, as I was working with colleagues to analyse the notes from flipcharts created at the 3D Dialogues we came to realise that a lot of responses lacked verbs.

'What is good about this?' 'Youth Workers'.

But youth workers what? 'Youth workers helping us'? 'Youth workers being there but staying out the way unless we need them'? 'The particular youth workers we know'? 'Any youth workers'?.

The form of answer illicited by the standard flip-chart recording isn't really what we need to make sense of the dialogue and discussion that has taken place. And that is where some sort of 'spine' for consultation responses might come in handy. A mechanism for encouraging statments with enough specificity to be able to feed meaningfully into future decision making.

So what should the spine for a consultation response look like?

When we were looking at the 3D response we discussed preparing a series of cards with a range of verbs on, and then asking those recording on flip-charts to make sure everything written up includes at least one of these cards – but I fear that a manageable set of verb-cards might be too limiting.

Perhaps instead simply providing some sentence starters like:

“We would like it if…”

“We need…”

“Things are better when…”

Would encourage the more complete sorts of responses we need.

I'll certianly be looking to try something along these lines for the next consultation I'm involved in… and I'll be sure to report back with how it works…

Consulting on the Local Offer, useful resources

A local community map developed using tools for consulting on the Local OfferI recently co-designed and fascilitated a series of dialogue events for The National Youth Agency (NYA) between young people, officials from the Department for Education and Skills (DfES) and Parmjit Dhanda MP (then Minister for Children and Families). We focussed the dialogues, which were part of a broader UK tour by Parmjit Dhanda, on the Local Offer.

The Local Offer is a guarantee introduced through Section 6 of the Education and Inspections Act that gives young people the right to:

  • Two hours recreational leisure activity a week
    and
  • Two hour education leisure activity a week

This should be out of school, and local authorities are responsible for making sure there is provision, it is well publicised, and that young people can access it. Young people should also be involved in influencing what is provided under the Local Offer.

As we had three-hours for the dialogues, the first two with mainly young people – and the third with extra DfES officials and the Minister, we designed a process that:

  • Introduces the local offer
  • Creates a map of current provision under the local offer
  • Opens up discussions about how young people want to influence the activities that are provided, and how they think local authorities should be held to account for ensuring provision
  • Explores some of those methods of influence and accountability in more depth – exploring how potential barriers might be overcome.

The resources we developed for the session are fairly flexible – and so I thought I would share them here – as they may well be useful to local areas exploring the local offer, or others running consultation processes related to activity provision for young people.

I’ve included a bit of description about how we used the resources – but you are free to take them and adapt them as you wish. If you do make use of them, I’d be really grateful if you could drop me a line or leave a comment to share news of how… (tim@practicalparticipation.org.uk)

I’ve also suggested possible modifications to the resources… if you do make any of these, please do share your updated resources as well…

Local Offer Bingo: a name game

Local Offer Bingo CardWe used this set of 10 ‘Local Offer Bingo’ cards as our ice-breaker name-game.

Simply give everyone a card, and ask them to talk to each other and to write down someones name against an activity if that person enjoys that particular activity. Each name can only be used once, and you need to find someone for each of the 16 squares on the card. The first person to fill their card (i.e. to find 16 people’s names) shouts Bingo!

After you’ve completed the name game – you can use it to take about the sort of activities people enjoy – and how they now have a right to positive activities in their areas because of the local offer.

The list of activities came from young peoples suggestions in an earlier NYA consultation on Youth Matters.

You can download the cards for printing as a PDF, or for modification as a Word Document.

Possible modifications: Add images to the bingo cards like in the local offer cards below…

Local Offer Cards

Local Offer CardsThese cards add a bit of colour, and list all 47 of the activities used in Local Offer Bingo along with a suitable clip-art image.

We used the cards for a community mapping excercise during which:

  • We asked groups to draw out key landmarks in their communities
  • We then asked the group to draw places where they did stuff
  • We then asked groups to pick up Local Offer Cards that represented things they enjoyed doing, and to place them on the map if there were places where they could carry out that activity.
  • We used the picture that built up to shape discussions around what was and wasn’t available in the local areas members of the group came from.

We also had some stickers with icons and words relating to different barriers that might stop young people accessing activities. Things like ‘cost’, ‘transport’, ‘time’, ‘traffic’ and ‘attitudes of adults’. For some groups we asked them to add these on top of the map to show where barriers to accessing activities existed.

The cards and mapping excercise were really useful in starting discussions and making sure that everyone could have a say, regardless of whether they were comfortable with the written word and verbal expression or not. I’m sure there are many other uses for the cards as well as in mapping; for example, using them to prioritise the different sorts of activities a group would be interested in having provided, or adding ‘costs’ to them and getting a group to try a budgeting excercise thinking about how they would ensure provision of a wide range of activities.

You can download the cards for printing as a PDF for printing, or for modification as a Word Document.

Possible modifications: Give each card a ‘cost’ score according to how expensive or resource intensive that activity is to provide (like in David Wilcox’s Social Media Game) and encourage a group to try an budgeting excercise to work out where their activity priorities lie.

Problem solving chart

Problem solving chart - designing for changeThis is a really simple tool – and I was suprised by how well it worked.

In our sessions we held an idea-storm with the group to ask:

  • How could you influence local authority decisions about provision under the local offer?
  • How could you hold responsible decision makers to account for provision under the local offer?

(we used different ‘translations’ of the questions depending on the focus that had emerged earlier in the dialogues… but these are the overarching questions we were getting at).

With the results of the idea storm, we picked out key themes for further exploration and then held an ‘open space’ style series of conversations around these themes. We ended up with conversations on themes like:

  • Holding meetings with a wide range of local offer stakeholders and young people invited
  • Using the law to hold decision makers to account
  • Creating a bond between young people and councillors so neither can spend money on activities without the others say so

We wrote the themes in the header box of these problem solving charts that we’d had printed on A1 before the event (rather than just scribbling them up on flip-chats) and, after introducing the charts, asked members of the dialogue to select which theme they wanted to discuss and to go over and have a conversation around it. As fascilitators, we just stepped back.

The charts appeared to really help most groups self-fascilitate and to record some really good points. In particular, encouraging the group to answer the question “What would this look like in practise?” with a narrative about how their ideas would work really helped them to work through the other boxes on the chart.

The charts could easily be used in other contexts and could be adapted with different questions – although I think that:

  • Having the charts properly printed up on large paper
    and
  • Having the first question invite a narrative

were important elements of the charts working as well as they did. They cost us just £1 each to get printed on A1, which was well worth it.

You can download the chart as a PDF here, or as a Word document for modifying.

Recording the dialogues

OK – so this isn’t a tool we created – but it was a tool we used. At each dialogue we took digital photos of all the flip-charts, community maps and recording charts and posted them on the photo-sharing website Flickr. That way we could easily share with others the authentic input given through the dialogues – with a clear accountable record of what went on…

Plus, if we were feeling really fancy, we could annotate all the photos, ‘geo-tag’ them to add them to a map to show the areas they represent, and could easily create a slideshow of them ideal for presenting to local authority officers or councillors with next-to-no extra work…


Attachment: Local Offer Activity Cards.pdf
Attachment: Designing for change.pdf
Attachment: Local Offer Bingo Cards.pdf
Attachment: Designing for change.doc
Attachment: Local Offer Bingo Cards.doc
Attachment: Local Offer Activity Cards.doc